![]() When guests get tired of a rollercoaster, simply shut it down and take out a single track and replace it with the same track, then re-open it, guests will treat it as if its a new attraction!Ĭlick on a bench if someone is sitting on it they will get up and move around.Įnter "John Wardley" as a guest name. However, don’t get carried away! If you do it too often, the guests won’t buy them anymore and will become disgruntled as a result. Popping balloons around the park and owned by patrons is rather easy in the game – all you have to do is click on them and they will automatically pop. To get more money, simply raise the fee of the park when people are coming through the entrance gate to increase your profits. Submitted by: aarondhartley Get More Money You can make a huge profit if you price appropriately, since umbrellas are a cheap investment on your end. Place an information kiosk near the entrance to your park so that guests will purchase an umbrella as they enter when the rain is pouring. re-compile with libnx v2.2.0 to fix potential crashes with firmware 8.0.When it is raining, your customers will happily pay outrageous rates for umbrellas, provided they have enough money to afford the accessory. Openttd_switch.zip can be found in _cmake/_ configure -os=SWITCH -host aarch64-none-elf -enable-static -prefix=/opt/devkitpro -with-sdl="pkg-config sdl2" -without-fontconfig -disable-strip -without-threads -with-libtimidity -enable-debug=0 ![]() PKG_CONFIG_PATH=$DEVKITPRO/portlibs/switch/lib/pkgconfig. ![]() Then configure and build OpenTTD from my switch branch: configure CFLAGS='-fPIC' CXXFLAGS='-fPIC' -enable-threads=no -host aarch64-none-elf -prefix $DEVKITPRO/portlibs/switch/ -disable-shared -enable-static configure CFLAGS='-fPIC' CXXFLAGS='-fPIC' -host aarch64-none-elf -prefix $DEVKITPRO/portlibs/switch/ -disable-shared -enable-staticĭownload and extract xz-5.2.4.tar.gz from, then libtimidity.pc $DEVKITPRO/portlibs/lib/pkgconfig/ Drag with two fingers to drag and drop.Ĭp libtimidity.a $DEVKITPRO/portlibs/switch/lib/Ĭp timidity.h $DEVKITPRO/portlibs/switch/include/Ĭp. Hold a single finger while tapping a second finger for right click. Move a single finger to move the mouse pointer. The touch screen is used for indirect mouse input, like on a laptop touchpad. Double click A / double click right trigger over a text field = bring up on-screen keyboard Minus = switch button mappings between two presets: ZL/ZR = slow/fast mouse and Y/X = zoom, or ZL/ZR = zoom and Y/X = slow/fast mouse Hold ZR = slow down analog joystick mouse, useful to precisely position the pointer Hold ZL = speed up analog joystick mouse D-Pad or right analog stick = scrolling the map. Left analog stick = mouse pointer control You then get the choice to select `original dos` graphics, sounds, and music when you go to the game settings dialog. ![]() To install the original music, copy over all filesįrom the folder `gm` from the original windows version of the game to `/switch/openttd/gm/`. If you want the choice to also use the original dos game graphics and sounds, copy over the filesįrom an original TTD game to `/switch/openttd/baseset/`. The public domain graphics and sound sets from are included. Note: This game takes quite long to load (~15 seconds). It comes with everything you need to start playing right away. Use you favorite homebrew launcher to start the game. Download (see `assets` below), and unzip openttd_switch.zip and copy the contents over to the `/switch/` folder on your sd card, so that you have a folder `/switch/openttd` with many folders and files inside. Thanks to my supporters on Patreon: Andyways, CountDuckula, Jason Crawford, Greg Gibson, Jesse Harlin, Özgür Karter, Matthew Machnee, Milenko, and RadicalR. Thanks to for his excellent Vita port, on which this Switch port is based. Thanks to the many developers who worked on this game. ![]()
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